d&d 3.5 multiattack

7 to hit reach 5 ft. I would guess it would take 100 flesh golems to even have a chance.


Third To Fifth Astral Stalker Medium Monstrosity Lawful Evil

It can replace any one of these attacks with a water bolt attack.

. 10 2d6 3 bludgeoning damage. For a lower level party Intellect Devourers Chokers and Ghasts work well. 6 to hit reach 5 ft one target.

Bite When not bloated only. The alchemist archetype is backAlthough this time they can make an experimental elixir that can perform 1 of 6 different effects. This adventure is meant for 3-5 PCs of level 10-13.

The Artillerist can turn a single staff rod or wand on their person into an arcane firearm which can function as an arcane focus for their spells and any artificer spell cast with their arcane firearm gets a bonus. 14 to hit reach 10 ft one target. The golem makes two slam attacks.

For every twenty flesh golems there will be 3 hits per round for about 50 damage losing 35 golems a turn. Would only require 5e monster stats to be implemented. One with its bite and two with its claws.

Dungeons Dragons DD their respective logos and all Wizards. The tetranadon makes two palm strike attacks. The real identity of this adventure is in the encounters with the oblex so changing combat encounters to fit your party doesnt sacrifice the fun of the adventure.

While enlarged it makes four palm strike attacks. But of course this is flexible. 19 2d10 8 piercing damage.

Harpies also should use multiattack with claws and clubs. It then makes three attacks. The dragon can use its Frightful Presence.

So again implementing 5e stats would benefit this battle tremendously. For the most part testing the game as if Im a newby player to DD and I dont really know all the tricks for stealth and height and so forth.


Third To Fifth Varag Medium Humanoid Goblinoid Chaotic Evil


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